Yu Suzuki


Yu Suzuki is internationally recognized as The King of the Arcade , for his abilities and skills when creating, producing and designing this style of games, coupled with this, he owes many of the advances that the production industry has made of videogames , since throughout his career he was in charge of innovating everything he did, in such a way that he progressively improved each one of his products and his games, in this way he did not lag behind in the industry and attracted excessive attention of the clientele. Undoubtedly an innovative man, who likes to advance twice as much as other people, and therefore, of the competences that may be presented to him, tenacious to the point of creating his own project and taking it forward effectively.

  • When was he born:  06/10/1958
  • Nationality:  Japanese
  • Profession:  Video game producer

Who is Yu Suzuki?

Yu Suzuki is one of the most prominent video game producers of the time, it has sometimes been determined that he is transcendental and it is recognized that he is one of the best in all history, his name is written as follows鈴木 裕what is translates into Spanish as Suzuki Yū . It goes without saying that Yu Suzuki specializes in everything related to arcade games.

  • Yu Suzuki Biography
  • Style
  • Yu Suzuki Featured Video Games
  • Acknowledgments
  • Curiosities

Yu Suzuki Biography

Yu Suzuki was born in Kamaishi, in a prefecture called Iwate located in Japan on June 10, 1958, in this place he grew up and developed, when he arrived at the University he decided to study electronic sciences, from which he later graduated and graduated from the university. Okamaya University of Science; Since his beginnings in the field he worked for the company Sega Enterprises Ltd, which he joined as a worker in 1983 with the position of programmer, however, Yu Suzuki  was much more ambitious than that and wanted to go further; What prompted him to barely in his second year as a company worker, he created what his first arcade games were for that time ,At that time these games were strange and innovative, they were called arcade machines, since they help to optimize thinking skills.


Yu Suzuki’s first games were titled Space Harrier and Hang-On, the two games offered the user what was a three-dimensional experience, for the time it was released it was an experience that surpassed the usual games, The graphics and playability was much greater than those of that time, after this Yu Suzuki created other entertainment media based on games such as Out Run and After Burner II , which were in great demand in their time and were exalted by the Citizens, in addition to this, made sequels to their previous games that had a strong demand, for which what are Super Hang-On and Turbo OutRun were born., thus attracting fans and fans of the previous versions of the games, for which they also obtained a large amount of sales and acceptance by the public.

In 1992 Yu Suzuki felt the need to change all his fundamentals from scratch , so he abandoned his roots in the past, giving a radical change to the graphics of his games, he added what were the polygonal environments, which gave a deeper impression. of what the three-dimensional experience was, being the pioneer of this type of arcade game, Sega was also involved in this breakthrough for the franchise, which is why both Yu Suzuki and Sega rose like foam in popularity at the time.

The first game in the entire history of fighting with fully three-dimensional polygonal environments was developed and exposed to society in 1993, Yu Suzuki was obviously one of the pioneers of this game called Virtua Fighter, progressively this game reached an immense amount of popularity and popularity. sales, so much was its recognition that it was distinguished by the Smithsonian Institution as one of the few applications that had literally taken a turn in society and culture, focusing on art, entertainment and technology, in this way it was like all video game associations jumped beyond the top, being studied for a time bythis institution, to later become part of a permanent collection of research, since they ended up being considered as innovations in the area of ​​technology, information and communication, since it is through games that many individuals connect and exchange common opinions. These records are currently in the National Museum of American History in Washington DC.

Around 1999 Yu Suzuki launched what to date has been his most ambitious project and to which he has put the most dedication, however, it was not under the arcade theme, nor was it based on it, for a long time it was conceived As Project Berkley it is currently known by its full and definitive name, Shenmune, which was released by Sega in the same way and it is an extremely complex story that goes from series to series, which until today its purpose remains unfinished. Due to some changes in Sega, the root, the foundations and the model of the game had to change in a slight way, causing this Dreamcast to end up being a mixture of different contents, in which adventure games were also found, distancing the Shenmun and for obvious reasons of the daily life to which the population was accustomed, immediately catching them with the graphics and the mixture of points and systems of what Yu Suzuki called for the era as FREE (Full Reactive Eyes Entertainment) , which meant that this series of games would allow the user to develop in all areas of history and experience the game first-hand as if it were part of it; Nonetheless, Shenmune is listed as one of the most expensive games in gaming history so far, costing around $ 75 million.

During the following years Yu Suzuki stood out for developing a racing game, which was not simply arcade, but was based on original competitions, that is, a racing simulator, with the latest design cars included, so not only caught the attention of users, but also that of various automotive industries; In addition to this, he was in charge of the development of the versions or sequels of some games that he had previously developed, such as Virtua Fighter 4 and OutRun 2.


Not for nothing is Yu Suzuki recognized as the king of the arcade, this is therefore his favorite design style, however, his way of adapting to situations when focusing on his work and his greatest aspiration, innovation. , they did modify his modalities a bit when creating what was his first personal project Shenmune, however, even that game was one of the things that would oppose his passion for the net arcade, he never stopped making games of this style.

Yu Suzuki Featured Video Games

The games that brought Suzuki the most to the top were Hang-On, Virtua Fighter, OutRun and Shenmune, since they were the most transcendental and fundamental of his entire career and trajectory as a video game producer , they provided him not only experience, but a popularity and a very large-scale monetary income.


Yu Suzuki is a man highly recognized worldwide, not only for his ability and ability to create games, but for the way in which he still innovates on them, for his constant momentum and character of a winner has reached where is currently present, some of the recognitions he has obtained for his creations will be mentioned below:

  • Yu Suzuki was the sixth person to enter  the Academy of Interactive Arts and Sciences Hall of Fame , in approximately 2003.
  • Thanks to Virtua Fighter , which was distinguished by the Smithsonian Institution as one of the few applications that had literally turned a corner in society and culture, focusing on art, entertainment and technology, the video game industry underwent a drastic change. and it was more recognized worldwide.


Yu Suzuki disappeared from the face of the earth for a considerable number of years, no one knows the reason for this radical departure from people and the outside world, the truth is that since 2003 absolutely nothing was known about the man whom he is nicknamed the king of the arcade; It was not until 2010 that he made a triumphant comeback with an interview that was made to him, for which his return was official, for society, his fans and all the industries that specialized in developing video games.

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