Keiji Inafune


Important developer and graphic designer for Megaman and Onimusha, as well as the famous Dead Rising saga . Characters from the Street Fighter and Mega Man series have become some of the most recognized video game characters in the world, making Keiji Inafune a big part of Capcom’s success.

  • When was he born: 05/08/1965
  • Nationality: Japanese
  • Profession: Game developer

Who is Keiji Inafune?

Keiji Inafune is a famous graphic designer and game developer. Widely recognized worldwide for his Street Fighter, Mega Man and Resident Evil sagas , games that catapulted his career worldwide.

  • Keiji Inafune Biography
  • Keiji Inafune’s Style
  • Featured Video Games by Keiji Inafune

Keiji Inafune Biography

Born in Japan , in a place known as Osaka , Kishiwada. When he was just 22 years old, he joined the Capcom corporation shortly after graduation in 1987, trying to work as a cartoonist . His first job as a graphic designer was for the well-known game Street Fighter , which was released in 1987. At the same time, Capcom focused on expanding into the home console market, especially the Nintendo Famicon and it was this company that who saw the great potential Inafune had as a graphic illustrator. His first job was designing for the game known as Street Fighter, which was released in 1987 and did not have much public acceptance at first, until the second series was released. When observing that the game had not had much acceptance, the company decided to give Inafune, the baton to create a new game whose name must be Rockman . All game designs were created by him due to lack of company staff, box design, logo and game instructions. RockMan or Mega Man , as the character was also known in western markets, went on sale in December 1987, and despite being considered a legendary work in the industry, at the time it did not manage to have a wide outlet in the video game market , nor did it become a commercial success, despite the fact that it sold more than the Capcom company itself expected.


Inafune and his team managed to convince the Capcom board of directors to allow them to make a new installment of the RockMan saga , as they had become very fond of it and wanted to continue it. To do this, the company put two conditions to be followed, one was to fix all faults with which had the original title, and the second was that she must finish before developments Baseball Murder Mystery and the port for NES of Legendary Wings . Keiji Inafuneand his team of collaborators managed to meet the goal set and managed to launch the game at the end of 1988, in this way the second installment of Megan Man was launched. On this occasion, sales increased incredibly and Capcom began to realize that this saga could bring you enormous financial benefits .

Keiji Inafune’s Style

Regarding the design of the character of its most important game, Inafune was based largely on the manga and anime of their country and of which many around the world are fans, but also decided to be inspired by the most successful games of his time, among which was, for example, Mario Bros . As for the blue color so characteristic of the character, it must be recognized that more than an artistic inspiration, what led him to use it were the technical limitations of the NES. The console was only capable of displaying 56 colors on the screen, and the vast majority of them had blue tones. And for this reason Inafune decided that the ideal color for her character was blue. To this day, Mega Man 2 is considered worldwide as the best Mega Man in history , and he is also Inafune’s own favorite. His style also denotes his love of zombies and after working on Resident Evil , he made the decision to create his own saga that would add to this theme.

Featured Video Games by Keiji Inafune

The Onimusha saga, which emerged in 2001 for PlayStation 2.  This saga has expanded to include seven installments, of which Inafune was an executive producer on Onimusha 1 and 2, Onimusha Blade Warriors , Onimusha 3: Demon Siege and Onimusha : Dawn of Dreams.

Inafune is also the writer of the Paramount Pictures adaptation . This film he is working on does not yet have a definite release date.

Inafune’s influence extends to the mythical Zelda saga as he is the producer of The Legend of Zelda : The Minish Cap.

He created the Onimusha saga, which debuted in 2001 on the PlayStation 2.

He was part of the team that created several of the most acclaimed installments in the Resident Evil series .

Executive Producer of Resident Evil during the fourth installment in the original version for PlayStation 2.

Producer of Mega Man Zero .

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